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PostPosted: Tue Jun 15, 2004 5:09 pm
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Joined: Oct 23, 2003
Posts: 1515
Location: Here
Try saying that with more context.

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AI: 010000010111001001110100011010010110011001101001011000110110100101100001011011
000010000001001001011011100111010001100101011011000110110001101001011001110110
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PostPosted: Tue Jun 15, 2004 5:31 pm
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Joined: Feb 04, 2003
Posts: 3791
Location: Underground
That would make them insisible. You don't want that.

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Making advances in Tribes2 physics for fun and profit!


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PostPosted: Tue Jun 15, 2004 10:43 pm
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Joined: Jan 01, 2003
Posts: 1328
Location: Hell
Well... actually, HM2 users get a drop-to-desktop. I guess that is what script kiddie cheaters get for messing with the game rendering restrictions. I was thinking I could give them UEs instead, but the drop-to-desktop is much more reliable.

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PostPosted: Wed Jun 16, 2004 4:09 pm
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Joined: Sep 23, 2003
Posts: 1229
Location: 127.0.0.1
how dou you make t2 go poof with script?

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PostPosted: Wed Jun 16, 2004 6:02 pm
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Joined: Jun 09, 2004
Posts: 131
Location: The Milkyway
I'm gonna take a wild stab and say
quit();


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PostPosted: Wed Jun 16, 2004 6:45 pm
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Joined: Jan 01, 2003
Posts: 1328
Location: Hell
Not quit();, in reality, it actually crashes as a result of HM2 use. That is part of the "shoot first" thing. I kill the HM2 clients, and then check who times out.

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PostPosted: Mon Jun 28, 2004 7:16 pm

Joined: Mar 05, 2003
Posts: 353
Hey Thyth!! DId you ever finish this great masterpeice???.. I know you have been working on it for many months now. I was just wondering if you ever finished it = ). I really want to incorperate this into my mod. To keep those anoying smacktards out and those true t2 players in. :twisted:


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PostPosted: Mon Jun 28, 2004 7:40 pm
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Joined: Sep 23, 2003
Posts: 1229
Location: 127.0.0.1
i bet i can make a better one =)

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PostPosted: Mon Jun 28, 2004 10:16 pm
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Joined: Jan 01, 2003
Posts: 1328
Location: Hell
Whoo! More competition.

I've been busy, but I have a functioning server running some of the time with the UltraXL ruleset called "XL = Pandora = XL".

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PostPosted: Tue Jun 29, 2004 3:05 pm

Joined: Mar 05, 2003
Posts: 353
Thats great i just need a working version for my mod to keep those anoying smack tards out!!! Im sick and tired of playing with cheaters in T2!.Nothing pisses me off more then being killed by some guys super disc shot.... :evil:


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PostPosted: Tue Jun 29, 2004 9:25 pm
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Joined: Jan 01, 2003
Posts: 1328
Location: Hell
Ok... at this point... I just need to improve the way unauthenticated players are handled. I'll release 1.12b tommorow sometime.

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PostPosted: Tue Jun 29, 2004 10:42 pm

Joined: Mar 05, 2003
Posts: 353
WHOOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!

YOU!! ROCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :twisted:


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PostPosted: Wed Jun 30, 2004 6:44 pm
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Joined: Sep 23, 2003
Posts: 1229
Location: 127.0.0.1
rainedeath wrote:
Thats great i just need a working version for my mod to keep those anoying smack tards out!!! Im sick and tired of playing with cheaters in T2!.Nothing pisses me off more then being killed by some guys super disc shot.... :evil:


i am not aware of a cheat that allows you to do a "super disc shot"

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PostPosted: Thu Jul 01, 2004 12:17 am

Joined: Mar 05, 2003
Posts: 353
Hehehe i know linker im talking about aim bot im tired of getting hit by disk.


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PostPosted: Fri Jul 02, 2004 2:29 pm
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Joined: Jan 01, 2003
Posts: 1328
Location: Hell
Version 1.12b is on FTP (links in first post). It will expire on July 16th. Thanks to SoldierOfLight I was able to significantly improve the handling of unauthenticated clients.

There shouldn't be any major glitches in it, but if there are, let me know. It targets HM2 specifically, and doesn't stop any other cheats yet. The only thing I need to improve in the HM2 killing is the tracking of who dropped after the kill command is sent.

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